mountainbike mit shimano deore 29" Herren MTB Mountainbike XTREME 1 x 12 Gang Shimano Deore RD-M6100 SGS
SKU: 86178481042
mountainbike mit shimano deore

mountainbike mit shimano deore 29" Herren MTB Mountainbike XTREME 1 x 12 Gang Shimano Deore RD-M6100 SGS

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mountainbike mit shimano deore 29" Herren MTB Mountainbike XTREME 1 x 12 Gang Shimano Deore RD-M6100 SGS29" Herren MTB Mountainbike XTREME 1 x 12 Gang Shimano Deore RD M6100 SGS Das XTREME 29" Mountainbike ist ein modernes und vielseitiges Hardtail fr Waldwege, Schotterstrecken und anspruchsvolles Gelnde. Die sportliche Geometrie sorgt fr optimale Kontrolle, hohen Fahrkomfort und effiziente Kraftbertragung ideal fr Freizeitfahrer, Touren und sportliche Einstze. RAHMEN & DESIGN Der leichte Aluminiumrahmen bietet Stabilitt und ein sicheres Fahrgefhl auf

29" Herren MTB Mountainbike XTREME 1 x 12 Gang Shimano Deore RD-M6100 SGS

Das XTREME 29" Mountainbike ist ein modernes und vielseitiges Hardtail für Waldwege, Schotterstrecken und anspruchsvolles Gelände. Die sportliche Geometrie sorgt für optimale Kontrolle, hohen Fahrkomfort und effiziente Kraftübertragung – ideal für Freizeitfahrer, Touren und sportliche Einsätze.

RAHMEN & DESIGN

Der leichte Aluminiumrahmen bietet Stabilität und ein sicheres Fahrgefühl auf jedem Untergrund. Die moderne Geometrie sorgt für präzises Handling und hohen Komfort auch auf längeren Touren. Der breite MTB-Lenker und der stabile Ahead-Vorbau verbessern Kontrolle und Fahrstabilität im Gelände.

Rahmen: XTREME Aluminium Hardtail 29"
Lenkerbreite: 680 mm
Sportliche MTB-Geometrie
Modernes Design im Black-Matt Look

FEDERGABEL

Die RockShox Judy TK Solo-Air Luftfedergabel mit 100 mm Federweg sorgt für Komfort und optimale Kontrolle auf unebenem Terrain.

Gabel: RockShox Judy TK Solo-Air
Federweg: 100 mm
Funktionen: Lockout & Preload
Farbe: Black Matt

ANTRIEB & SCHALTUNG

Die hochwertige Shimano Deore 1x12-Gang-Schaltung bietet eine große Übersetzungsbandbreite für steile Anstiege und schnelle Abfahrten. Der moderne 1-fach-Antrieb reduziert Gewicht und Wartungsaufwand und ermöglicht besonders präzise Schaltvorgänge.

Schaltwerk: Shimano Deore RD-M6100-SGS
Schalthebel: Shimano Deore SL-M6100
Kurbel: Shimano FC-MT510 32T
Kassette: Shimano 11–50T
Kette: KMC e12S
Antrieb: 1x12 Gang

BREMSEN

Die hydraulischen Shimano Scheibenbremsen bieten starke und zuverlässige Bremsleistung bei jedem Wetter und auf jedem Untergrund.

Bremsen: Shimano hydraulische Scheibenbremsen
Bremsscheiben: 180 mm vorne / 180 mm hinten

RÄDER & BEREIFUNG

Die 29 Zoll Laufräder überzeugen durch hohe Laufruhe, gute Traktion und hervorragendes Überrollverhalten im Gelände.

Laufräder: 29 Zoll
Reifen: Schwalbe Smart Sam K-Guard
Reifenbreite: 57 mm

KOMPONENTEN

Das XTREME MTB ist mit hochwertigen und langlebigen Komponenten ausgestattet.

Sattel: DDK MTB Saddle
Sattelstütze: Promax 31,6 x 350 mm
Griffe: BG Crosser Logo Grips
Pedale: VP-536

Dieses Fahrrad wird zu 92 % fertig montiert geliefert. Es müssen lediglich Lenker, Vorderrad und Pedale fixiert werden. Die fahrfertige Endmontage ist von einer fachkundigen Person durchzuführen.

Größenempfehlung

Rahmengröße Empfohlene Körpergröße
42 cm 165–175 cm
47 cm 175–185 cm
52 cm 185–195 cm


GEOMETRIE


 

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SKU: 86178481042

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robert thompson
Waukegan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Houston, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Houston, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Birmingham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Verified Purchase
Tyler aldrich
Houston, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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